The advent of online gaming in the last two decades has fundamentally
changed not only the way we play games, but the way they are designed as
well. Not only does it allow players to play together, ether
co-operatively or competitively, but it allows the worlds they inhabit,
the very games themselves to become living, breathing creations,
malleable and ever-changing to add content, fix bugs or in some cases,
to make wholesale changes to the original game. It also allows
developers to react to the players in near real-time, rolling out
hot-fixes, daily challenges and gameplay tweaks based on real-time data
they can collect once a game has been released. Much of this is good
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